Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-23 | Implemented Soft body | AndreaCatania | |
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer | |||
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania | |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky | |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky | |
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde | |
Note that gl_InstanceID is not supported in OpenGL ES 2.0, so in the gles2 backend we assign it to 0. Also clean up some duplicates/commented out code. Fixes #20088. | |||
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman | |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner | |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner | |
Fix #19507 Not emitted particles affects performance | |||
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-07-12 | Merge pull request #20096 from CptPotato/19163-aces-whitepoint | Max Hilbrunner | |
Fix missing whitepoint for ACES tonemapping | |||
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe | |
2018-07-12 | Merge pull request #19707 from toger5/fix_clipping_vflip | Max Hilbrunner | |
fix clipping with v_flip fixes: #18600 | |||
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 | |
2018-07-10 | fix wrong loop condition in MultiMesh allocation | karroffel | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS | |
2018-07-04 | Fix regression of 2D light height | JFonS | |
2018-07-04 | Merge pull request #19807 from JFonS/fix_light_vec_rotation | Rémi Verschelde | |
Fix rotation of 2D lights | |||
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde | |
Add render mode to ensure correct normals when using non-uniform scaling | |||
2018-07-03 | Merge pull request #19682 from dragmz/particles_redraw_fix | Max Hilbrunner | |
Prevent redraws when an inactive Particles2D node is present | |||
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky | |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach | |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS | |
2018-06-20 | prevent redraws when an inactive Particles2D node is present | Marcin Zawiejski | |
2018-06-19 | Fix rotation of 2D lights | JFonS | |
2018-06-16 | fix clipping with v_flip fixes: #2929 | toger5 | |
2018-05-27 | Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes | Bastiaan Olij | |
Fixed generating radiance texture when using viewport texture for sky | |||
2018-05-26 | Merge pull request #18884 from bojidar-bg/17698-screentex-bug | Max Hilbrunner | |
Fix a corner-case bug in _copy_texscreen in the gles3 renderer | |||
2018-05-19 | Fixed generating radiance texture when using viewport texture for sky | Bastiaan Olij | |
2018-05-18 | Fix UWP build after #14622. | bruvzg | |
2018-05-18 | Fixes issue that a viewport texture doesn't work with particle shader | Bastiaan Olij | |
2018-05-15 | Fix a corner-case bug in _copy_texscreen in the gles3 renderer | Bojidar Marinov | |
Fixes #17698 | |||
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam | |
Experimental support for windows with per-pixel transparency. | |||
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | |
Added flag on SpatialMaterial to disable shadows | |||
2018-05-07 | Merge pull request #18159 from ShyRed/viewportsky | Juan Linietsky | |
Fix binding of ViewportTexture to Sky | |||
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | |
Added partial texture update to VisualServer | |||
2018-05-07 | Merge pull request #18677 from BastiaanOlij/add_no_blend | Juan Linietsky | |
Add no-blend canvas item render_mode | |||
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | |
2018-05-04 | Skeletal deform working | Juan Linietsky | |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | |
Particles: fix corrupted scene when saved after convert | |||
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron | |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P | |
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. | |||
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers | |
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think? | |||
2018-04-12 | Fix binding of ViewportTexture to Sky | ShyRed | |
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture. | |||
2018-04-08 | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky | |
Fix invalid particle movement when time_scale is zero | |||
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ↵ | bruvzg | |
Windows). | |||
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS | |