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AgeCommit message (Expand)Author
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-08Merge pull request #26839 from toasteater/fix/keep-linearRémi Verschelde
2019-04-07Merge pull request #27067 from shartte/remove-context-glRémi Verschelde
2019-04-07Merge pull request #27527 from BastiaanOlij/render_ext_targetRémi Verschelde
2019-04-06GLES3: Fix regression in particles buffer initializationRémi Verschelde
2019-04-06Remove ContextGL since as an abstraction it's unused.Sebastian Hartte
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-04-05Add Open Asset Import Library to Godot.K. S. Ernest (iFire) Lee
2019-04-05Respect keep_3d_linear when transparent_bg is on.toasteater
2019-04-02Enable warnings=extra on clang and GCC testers.marxin
2019-03-26Fixed handling of depth texture so it's resolved and bound when neededDaniel Rakos
2019-03-11Undo #25557 (was not right anyway), fixes #26258Juan Linietsky
2019-03-08Added default color to mesh rendersamHFIT
2019-03-07Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733Juan Linietsky
2019-03-04Fix and restore text, material and mesh previewers.Juan Linietsky
2019-03-04Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde
2019-03-04fixed pixel snap precision artifactclayjohn
2019-03-04Merge pull request #26532 from aqnuep/texture_array_fixesRémi Verschelde
2019-03-03Also take dof blur in consideration for using MRTs, fixes #26236Juan Linietsky
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Fixed TextureArray and Texture3D issuesDaniel Rakos
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-03-01Clean up blend shape support in GLES2 and GLES3.Juan Linietsky
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
2019-02-26Fix #26100 by casting to integer.marxin
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-22Properly update materials when adding surface, fixes #23790Juan Linietsky
2019-02-22Ensure that no depth test is used (specially in prepass) for objects that don...Juan Linietsky
2019-02-22Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky
2019-02-21Merge pull request #26125 from JFonS/revert_light_vec_shadowsRémi Verschelde
2019-02-21Many fixes regarding depth buffer clearing, closes #25994, closes #25975Juan Linietsky
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-16Fix skeleton not being updated in shader, closes #25911Juan Linietsky
2019-02-13Remove all references to stencil, fixes problems on iOS.Juan Linietsky
2019-02-13On mobile, check for float and half float frameuffers supported, fixes #25324...Juan Linietsky
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-12Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
2019-02-12Merge pull request #25557 from kaadmy/masterRémi Verschelde
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2019-02-01Allow usage of depth texture when contact shadows are disabledKaadmY
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-28Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde
2019-01-27Fix polygon drawing on WebGL1Konrad Nowakowski
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky