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2017-08-22Fade last cascade in directional shadow, closes #9779Juan Linietsky
2017-08-22Invalid materials or shaders will now interrupt the next chain in materials, ↵Juan Linietsky
closes #9570
2017-08-22Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde
Fixes #10533.
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky
2017-08-20Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky
2017-08-20Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky
something else..
2017-08-18Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky
2017-08-16Fix particles emitting when emitting is set to false in sceneBojidar Marinov
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Use precision for samples only when #version 300 esFabio Alessandrelli
Fix #10332
2017-08-11Some fixes for shaders and WebGL2Fabio Alessandrelli
Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-08sorry, leftover bug fixedJuan Linietsky
2017-08-08-Made visual server time affected by global time scale, closes #5583Juan Linietsky
-Restored time rollover in visual server
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Merge pull request #10055 from henkz1/immediateThomas Herzog
Fix ImmediateGeometry
2017-08-07Re-revert #378b1e6 for s3tcbruvzg
2017-08-07Revert #378b1e6 for s3tcbruvzg
2017-08-06RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵Juan Linietsky
they should be. Fixes #9267, Fixes #9939
2017-08-06Use vertex distance instead of z, fixes #9108Juan Linietsky
2017-08-03Fix rendering of ImmediateGeometry with UVsHenrik Andersson
When using set_uv or any attrib except vertex, the geometry broke.
2017-08-03Make it possible to render ImmediateGeometryHenrik Andersson
Geometry for ImmediateGeometry was never added inside _fill_render_list.
2017-08-02remove meaningless print line from editor consoleIndah Sylvia
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-27Add missing max. number of samples (MSAA) checkbruvzg
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-24Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky
add missing framebuffer check
2017-07-24Fix switching SRGB extension happen before binding of textureEvgeny Zuev
Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed before the call of `glBindTexture`, which caused modification of previously bound texture instead of desired one. Now it's changed after `glBindTexture`.
2017-07-23Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-20add missing framebuffer checkBastiaanOlij
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15Fix to make voxel cone tracing work properly againJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-08Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde
Refactor 'treshold' to 'threshold'
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky
Ability to also disable specular
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky
Added multipass support for materials.
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-08-Added triplanar mapping modesJuan Linietsky
-Some fixes to shader lang
2017-07-05Fixed bug regarding to strange black shapes appearing in ice from material ↵Juan Linietsky
tester demo
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky