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path: root/drivers/gles3
AgeCommit message (Expand)Author
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky
2017-06-17Particles properly update the shadow maps, closes #8815Juan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-16Fixed memory leaksMarc Gilleron
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky
2017-06-14Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez
2017-06-14Fix _draw_polygon colors and uvsJuan Linietsky
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-12Fixed _draw_polygon, should help fix other bugs..Juan Linietsky
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31stuff got modified :(Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij
2017-05-20Added texture_get_texidBastiaanOlij