Age | Commit message (Collapse) | Author |
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Fix clearcoat without Schlick-GGX specular.
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Fixed MSVC build issue introduced by c864b78
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c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26
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multiplied lights by PI internally.
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compatibility.
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Ensure that Lambert is energy conserving.
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Closes #9186
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Fixes #11698.
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Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
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Fix Oren-Nayar diffuse.
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
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implementation
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[ci skip]
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Fix draw_rect when width or height < 0
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Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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-Fixed filter kernels of subsurface scattering so quality settings make more sense
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color, closes #10608
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Fix unshaded materials render
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add shadow_filter variant PCF7
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
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Fix signed and unsigned comparisons
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#9935, closes #10135
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