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AgeCommit message (Expand)Author
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-17Merge pull request #64416 from aaronfranke/aabbClay John
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-13Implement Octahedral on OpenGL3Omar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12Bind uniform buffer locations for lights even when no lights present to compl...clayjohn
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-06Check also GLES3 in CIRafał Mikrut
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-08-01Fix various bugs in GLES3 renderer that stopped it from running on webclayjohn
2022-08-01Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky
2022-08-01Fix passing values to the instance uniforms in the shaderYuri Rubinsky
2022-08-01Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_initRémi Verschelde
2022-08-01Initialise singleton in RendererSceneGLES3Bastiaan Olij
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-28Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...Rémi Verschelde
2022-07-27Merge pull request #62364 from clayjohn/GLES3-sky-optimizationRémi Verschelde
2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio