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AgeCommit message (Expand)Author
2023-01-22[iOS] Restore OpenGLES3 renderer support.bruvzg
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn
2023-01-21Merge pull request #71772 from clayjohn/GLES3-liRémi Verschelde
2023-01-20Assign light indices after sorting in OpenGL rendererclayjohn
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-17Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...clayjohn
2023-01-17GLES3: Fix canvas shader use of undefined draw_dataRémi Verschelde
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-11OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RGrsjtdrjgfuzkfg
2023-01-06Properly map shader language texture hints to sampler hints in GLES3 rendererclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
2022-12-17Merge pull request #70133 from lyuma/negative_scale_backfaceRémi Verschelde
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
2022-12-16Implement boot image in OpenGL3 rendererclayjohn
2022-12-16Transform sdf xfrom by particle emission transform when particles are in glob...clayjohn
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-15Merge pull request #70065 from clayjohn/GLES3-attribsRémi Verschelde
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
2022-12-15Use instanced array buffer instead of UBO for canvas item batchingclayjohn
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-14Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...clayjohn
2022-12-14Cache mesh AABB when modified by skeleton and update instance AABB whenclayjohn
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-11OpenGL: Fix scene shader error when using Omni or Spot but not bothRémi Verschelde
2022-12-10Invalidate the previous index array after calling glBindVertexArray, as this ...Malcolm Nixon
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
2022-12-07Merge pull request #69733 from clayjohn/GLES3-skeleton-leakRémi Verschelde
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-07Properly free Skeleton RID in RenderingServer.free()clayjohn
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde