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path: root/drivers/gles3
AgeCommit message (Expand)Author
2019-10-07GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...Valentin Zagura
2019-08-29Removed clamping of the Linear tonemapping when KEEP_3D_LINEARHolger Dammertz
2019-08-25Fix hint range step for integer in shadersYuri Roubinski
2019-08-23Implements switch to shadersYuri Roubinski
2019-08-20Merge pull request #31419 from NeoSpark314/fix_oculusquest_panoramaRémi Verschelde
2019-08-19Fix ternary operator shader compiler expressionYuri Roubinski
2019-08-17changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...Holger Dammertz
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-16Merge pull request #31309 from raphael10241024/fix_dofRémi Verschelde
2019-08-14Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...Rémi Verschelde
2019-08-13Implemented do/while loops for shadersYuri Roubinski
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12DOF can effect transparent objects now, close #28240RaphaelHunter
2019-08-12Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3Rémi Verschelde
2019-08-11Fixed vertex color initialization with default value in gles3PouleyKetchoupp
2019-08-08Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
2019-08-07Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-05Implemented local shader constantsYuri Roubinski
2019-07-31Merge pull request #30977 from clayjohn/GLES3-screen-uvRémi Verschelde
2019-07-30properly pass SCREEN_PIEXEL_SIZE to canvas light shaderclayjohn
2019-07-29Merge pull request #30898 from clayjohn/max-lights-reflectionsRémi Verschelde
2019-07-28add project setting for max lights and reflections in gles3clayjohn
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-07-23Merge pull request #30764 from clayjohn/contact-shadowRémi Verschelde
2019-07-22fix contact shadows appearing when shading casting is offclayjohn
2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-16Added local array initializerChaosus
2019-07-15Implemented local shader arraysChaosus
2019-07-10Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAYszamq
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
2019-07-01fix some crashesFurkan Türkal
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-24Merge pull request #29974 from clayjohn/particles_restartRémi Verschelde
2019-06-21properly set emitting when particles restartclayjohn
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-19Made constants fully upper case in camera serverBastiaan Olij
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-13Merge pull request #29628 from qarmin/fix_invalid_write_meshRémi Verschelde