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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-05-25
fix radiance map settings
clayjohn
2019-05-24
Merge pull request #29132 from clayjohn/sort_depth_fix
Rémi Verschelde
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-05-23
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Scale environment lighting correctly in GLES3
clayjohn
2019-05-14
fix lighting bug introduced in clear color changes
clayjohn
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-08
Fix texture resource reload bug
Daniel Rakos
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-15
Merge pull request #27967 from clayjohn/fix-mip-bug
Rémi Verschelde
2019-04-12
fixed bug in mip map sigma
clayjohn
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-08
Merge pull request #26839 from toasteater/fix/keep-linear
Rémi Verschelde
2019-04-07
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-07
Merge pull request #27527 from BastiaanOlij/render_ext_target
Rémi Verschelde
2019-04-06
GLES3: Fix regression in particles buffer initialization
Rémi Verschelde
2019-04-06
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-05
Add Open Asset Import Library to Godot.
K. S. Ernest (iFire) Lee
2019-04-05
Respect keep_3d_linear when transparent_bg is on.
toasteater
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-26
Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
2019-03-11
Undo #25557 (was not right anyway), fixes #26258
Juan Linietsky
2019-03-08
Added default color to mesh render
samHFIT
2019-03-07
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
Juan Linietsky
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-04
Merge pull request #26567 from clayjohn/pixel_snap_artifact
Rémi Verschelde
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-03-04
Merge pull request #26532 from aqnuep/texture_array_fixes
Rémi Verschelde
2019-03-03
Also take dof blur in consideration for using MRTs, fixes #26236
Juan Linietsky
2019-03-03
Properly redraw if something animated is visible
Juan Linietsky
2019-03-03
Fixed TextureArray and Texture3D issues
Daniel Rakos
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-01
Clean up blend shape support in GLES2 and GLES3.
Juan Linietsky
2019-02-27
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
Juan Linietsky
2019-02-26
Fix #26100 by casting to integer.
marxin
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-22
Properly update materials when adding surface, fixes #23790
Juan Linietsky
2019-02-22
Ensure that no depth test is used (specially in prepass) for objects that don...
Juan Linietsky
2019-02-22
Fix precision issue with skeletons, closes #26057, closes #26062
Juan Linietsky
2019-02-21
Merge pull request #26125 from JFonS/revert_light_vec_shadows
Rémi Verschelde
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