Age | Commit message (Collapse) | Author |
|
without copy buffers. Closes #24749.
|
|
developed. Fixes #21852
|
|
Fix wrong default target for sampler2DArray
|
|
Override GL_position
|
|
Fixed CurveTexture with GLES3 on Android
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
|
|
|
|
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
|
|
|
|
'float' with 'int')
|
|
|
|
|
|
Moved member variables to initializer list
|
|
|
|
Make VIEW vector available in fragment shader
|
|
|
|
UV for ninepatch now maps to the proper ninepatch mapped UV.
|
|
|
|
Enable squish decompression in runtime builds
|
|
|
|
|
|
|
|
|
|
We otherwise had conflicting defines since 1a41daf3.
|
|
|
|
|
|
specified. Fixes #20435
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use hint_color when getting shader default params
|
|
|
|
|
|
|
|
fixes #17776
|
|
|
|
|
|
|
|
Add parameters for fog end depth and use alpha as density.
|
|
Make 2D particles work OOTB (again)
|
|
|
|
|