Age | Commit message (Collapse) | Author |
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As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
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These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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The wrongly claimed support for it was removed in #49645.
See also #56862.
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Happy new year to the wonderful Godot community!
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- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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