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godot-fmod
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Godot with FMOD integration
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Author
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-22
[iOS] Restore OpenGLES3 renderer support.
bruvzg
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-17
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...
clayjohn
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-11
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
rsjtdrjgfuzkfg
2023-01-06
Properly map shader language texture hints to sampler hints in GLES3 renderer
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Merge pull request #70065 from clayjohn/GLES3-attribs
Rémi Verschelde
2022-12-15
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-07
Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Rémi Verschelde
2022-12-07
Properly free Skeleton RID in RenderingServer.free()
clayjohn
2022-12-06
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-11-11
Implement texture_proxy_update which is needed for AnimatedTexture
clayjohn
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-08
Add support for OpenGL to OpenXR
David Snopek
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-11-02
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-01
Add texture reading code to OpenGL3 renderer for web and mobile
clayjohn
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
Rémi Verschelde
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