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Godot with FMOD integration
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Age
Commit message (
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Author
2022-09-13
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
clayjohn
2022-09-12
Use proper color type for transparent render targets in GLES3
clayjohn
2022-09-07
Merge pull request #65016 from timothyqiu/skin-data
Rémi Verschelde
2022-09-06
Fix rendering when using WebGL2.
clayjohn
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-29
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
Haoyu Qiu
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-13
Implement Octahedral on OpenGL3
Omar El Sheikh
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Rémi Verschelde
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-08-01
Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-10
Use opaque rendering pipeline for alpha hash materials
Hugo Locurcio
2022-05-26
Merge pull request #61425 from clayjohn/GLES3-2D
Rémi Verschelde
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
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