summaryrefslogtreecommitdiff
path: root/drivers/gles3/storage
AgeCommit message (Expand)Author
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-09Fix incorrect setup of boolean uniform instancesYuri Rubinsky
2022-10-09Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`Yuri Rubinsky
2022-10-07Add OpenGL timer queries to OpenGL3 backendclayjohn
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Merge pull request #65822 from BastiaanOlij/more_reorg_20220915Rémi Verschelde
2022-10-03Properly expose TEXTURE_PIXEL_SIZE in Opengl3 rendererclayjohn
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-30Merge pull request #66638 from timothyqiu/rendering-nullRémi Verschelde
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
2022-09-30Add various null checks in RenderingServerHaoyu Qiu
2022-09-29Fix typo - "collison" -> "collision"danboo
2022-09-28Clean up canvas light shader API.clayjohn
2022-09-19Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't workTobias Widner
2022-09-14Fix canvasitem shader builtins when using GLES3clayjohn
2022-09-13Merge pull request #65746 from clayjohn/GLES3-mem-leakRémi Verschelde
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-13Fix leaking of Mesh version and lod memory when freeing mesh in GLES3clayjohn
2022-09-12Use proper color type for transparent render targets in GLES3clayjohn
2022-09-07Merge pull request #65016 from timothyqiu/skin-dataRémi Verschelde
2022-09-06Fix rendering when using WebGL2.clayjohn
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
2022-09-04Prevent windows from having a size greater than device limitMinusKube
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-29Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3Haoyu Qiu
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-13Implement Octahedral on OpenGL3Omar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde