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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-02
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-01
Add texture reading code to OpenGL3 renderer for web and mobile
clayjohn
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
Rémi Verschelde
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-23
Merge pull request #65334 from dsnopek/opengl-multiview
Clay John
2022-10-22
implemented mesh_surface_update_x functions
keptsecret
2022-10-21
Add multiview to the opengl3 driver
David Snopek
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-07
Add OpenGL timer queries to OpenGL3 backend
clayjohn
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
Rémi Verschelde
2022-10-03
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-30
Merge pull request #66638 from timothyqiu/rendering-null
Rémi Verschelde
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-14
Fix canvasitem shader builtins when using GLES3
clayjohn
2022-09-13
Merge pull request #65746 from clayjohn/GLES3-mem-leak
Rémi Verschelde
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
clayjohn
2022-09-12
Use proper color type for transparent render targets in GLES3
clayjohn
2022-09-07
Merge pull request #65016 from timothyqiu/skin-data
Rémi Verschelde
2022-09-06
Fix rendering when using WebGL2.
clayjohn
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-29
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
Haoyu Qiu
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
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