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path: root/drivers/gles3/storage
AgeCommit message (Expand)Author
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Clean up Shader Preprocessorreduz
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-06Prevent possible crash when mesh is freedYuri Rubinsky
2022-06-28Split dependency logicBastiaan Olij
2022-06-14Implement MultiMesh in 3D and flesh out MultiMesh functionsclayjohn
2022-05-26Merge pull request #61425 from clayjohn/GLES3-2DRémi Verschelde
2022-05-25Implement 2D Meshes and MultiMeshes in GLES3 backendclayjohn
2022-05-24Merge pull request #60641 from clayjohn/Sky-ignRémi Verschelde
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-24Use IGN instead of white noise for sky ditheringclayjohn
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-20Add a new HashSet templatereduz
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-13Merge pull request #60894 from derammo/derammo_opengl3_windowsRémi Verschelde
2022-05-12Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde
2022-05-12Basic 3D renderingclayjohn
2022-05-12Add a new HashMap implementationreduz
2022-05-11SceneShader compilingclayjohn
2022-05-11SkyShaders workingclayjohn
2022-05-11opengl3 driver now works on windows including multi windowderammo
2022-05-11[GL] Fix HTML5 builds.Fabio Alessandrelli
2022-05-10Merge pull request #60596 from clayjohn/GLES3-LightStorageRémi Verschelde
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-05-01Add `hint_color` support for `vec3` in shadersYuri Roubinsky
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-28Add LightStorage functions to GLES3 rendererclayjohn
2022-04-28Add MeshStorage to GLES3clayjohn
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-22Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3...Shnazzy
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-19Initialize OpenGL before rasterizers in GLES3clayjohn
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij