Age | Commit message (Expand) | Author |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-18 | added usage_defines for SPECULAR_SHININESS | David R |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-06 | Prevent possible crash when mesh is freed | Yuri Rubinsky |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn |
2022-05-26 | Merge pull request #61425 from clayjohn/GLES3-2D | Rémi Verschelde |
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn |
2022-05-24 | Merge pull request #60641 from clayjohn/Sky-ign | Rémi Verschelde |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-13 | Merge pull request #60894 from derammo/derammo_opengl3_windows | Rémi Verschelde |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-12 | Add a new HashMap implementation | reduz |
2022-05-11 | SceneShader compiling | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-05-11 | opengl3 driver now works on windows including multi window | derammo |
2022-05-11 | [GL] Fix HTML5 builds. | Fabio Alessandrelli |
2022-05-10 | Merge pull request #60596 from clayjohn/GLES3-LightStorage | Rémi Verschelde |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky |
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-05-01 | Add `hint_color` support for `vec3` in shaders | Yuri Roubinsky |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke |
2022-04-28 | Add LightStorage functions to GLES3 renderer | clayjohn |
2022-04-28 | Add MeshStorage to GLES3 | clayjohn |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-22 | Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3... | Shnazzy |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |