Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn | |
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Merge pull request #65822 from BastiaanOlij/more_reorg_20220915 | Rémi Verschelde | |
Move cluster builder, sdfgi and gi structures to clustered renderer, and more | |||
2022-10-03 | Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer | clayjohn | |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵ | Bastiaan Olij | |
light and probe elements into storage and reorganise our render_scene method. | |||
2022-09-30 | Merge pull request #66638 from timothyqiu/rendering-null | Rémi Verschelde | |
Add various null checks in RenderingServer | |||
2022-09-30 | Merge pull request #66626 from danboo/fix-typo-run-debug-collisons | Rémi Verschelde | |
Fix typos - "collison" -> "collision" | |||
2022-09-30 | Add various null checks in RenderingServer | Haoyu Qiu | |
2022-09-29 | Fix typo - "collison" -> "collision" | danboo | |
2022-09-28 | Clean up canvas light shader API. | clayjohn | |
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION | |||
2022-09-19 | Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work | Tobias Widner | |
2022-09-14 | Fix canvasitem shader builtins when using GLES3 | clayjohn | |
Remove prefix canvas_data. as it isn't used in the internal canvasitem shader | |||
2022-09-13 | Merge pull request #65746 from clayjohn/GLES3-mem-leak | Rémi Verschelde | |
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 | |||
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | |
everything else. This ensures that the debanding does not scale with exposure or any other effect. | |||
2022-09-13 | Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 | clayjohn | |
2022-09-12 | Use proper color type for transparent render targets in GLES3 | clayjohn | |
2022-09-07 | Merge pull request #65016 from timothyqiu/skin-data | Rémi Verschelde | |
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3 | |||
2022-09-06 | Fix rendering when using WebGL2. | clayjohn | |
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size. | |||
2022-09-04 | Replace AABB has_no_volume with has_volume | Aaron Franke | |
Also replace has_no_surface with has_surface | |||
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio | |
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering. | |||
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-29 | Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3 | Haoyu Qiu | |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde | |
Rename `str2var` to `str_to_var` and similar | |||
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky | |
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict` | |||
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg | |
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde | |
2022-08-20 | Merge pull request #62046 from clayjohn/vertexless-draw | Max Hilbrunner | |
Allow creating meshes without vertex positions | |||
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ↵ | clayjohn | |
now be constructed from an index buffer alone | |||
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner | |
Add shader uniform hints for screen textures | |||
2022-08-18 | Use a const ref for the bone AABB in rendering code | Aaron Franke | |
2022-08-14 | Don't try to merge unused bone AABBs in the rendering server | Aaron Franke | |
2022-08-13 | Implement Octahedral on OpenGL3 | Omar El Sheikh | |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom ↵ | clayjohn | |
filter and repeat modes. At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture. In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them. | |||
2022-08-08 | Fix macOS and iOS defines in the rendering code. | bruvzg | |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio | |
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0. | |||
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | |
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. | |||
2022-08-04 | Force disable S3TC support on Android/iOS since we don't handle it | Rémi Verschelde | |
Fixes #63909 for now. This could be improved in the future if we want to properly support S3TC on mobile. | |||
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner | |
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde | |
Add `hint_transparent` to use a transparent black placeholder texture | |||
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | |
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. | |||
2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn | |
2022-08-01 | Fix passing values to the instance uniforms in the shader | Yuri Rubinsky | |
2022-07-29 | fix 'Comparison result is always the same' warnings | LinuxUserGD | |