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path: root/drivers/gles3/storage
AgeCommit message (Expand)Author
2022-12-07Merge pull request #69733 from clayjohn/GLES3-skeleton-leakRémi Verschelde
2022-12-07Properly free Skeleton RID in RenderingServer.free()clayjohn
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-11Implement texture_proxy_update which is needed for AnimatedTextureclayjohn
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
2022-11-01Add texture reading code to OpenGL3 renderer for web and mobileclayjohn
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
2022-10-31Merge pull request #67032 from clayjohn/GLES3-gpu-profilingRémi Verschelde
2022-10-28Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
2022-10-23Merge pull request #65334 from dsnopek/opengl-multiviewClay John
2022-10-22implemented mesh_surface_update_x functionskeptsecret
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-14Make some Image methods statickobewi
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-09Fix incorrect setup of boolean uniform instancesYuri Rubinsky
2022-10-09Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`Yuri Rubinsky
2022-10-07Add OpenGL timer queries to OpenGL3 backendclayjohn
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Merge pull request #65822 from BastiaanOlij/more_reorg_20220915Rémi Verschelde
2022-10-03Properly expose TEXTURE_PIXEL_SIZE in Opengl3 rendererclayjohn
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-30Merge pull request #66638 from timothyqiu/rendering-nullRémi Verschelde
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
2022-09-30Add various null checks in RenderingServerHaoyu Qiu
2022-09-29Fix typo - "collison" -> "collision"danboo
2022-09-28Clean up canvas light shader API.clayjohn