Age | Commit message (Expand) | Author |
---|---|---|
2022-11-02 | Merge pull request #67639 from clayjohn/GLES3-2d-shadows | Rémi Verschelde |
2022-11-01 | Add texture reading code to OpenGL3 renderer for web and mobile | clayjohn |
2022-10-31 | Merge pull request #67032 from clayjohn/GLES3-gpu-profiling | Rémi Verschelde |
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John |
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn |
2022-10-07 | Add OpenGL timer queries to OpenGL3 backend | clayjohn |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-06-28 | Split dependency logic | Bastiaan Olij |