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path: root/drivers/gles3/storage/utilities.cpp
AgeCommit message (Collapse)Author
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
This is an initial implementation using the same single-pass approach as the RenderingDevice.
2022-09-04Prevent windows from having a size greater than device limitMinusKube
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-06-28Split dependency logicBastiaan Olij
Split FOG Split visibility notifier Final cleanup of storage classes