Age | Commit message (Expand) | Author |
---|---|---|
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | [GL] Fix HTML5 builds. | Fabio Alessandrelli |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |