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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles3
/
storage
/
texture_storage.h
Age
Commit message (
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Author
2022-10-21
Add multiview to the opengl3 driver
David Snopek
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
[GL] Fix HTML5 builds.
Fabio Alessandrelli
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij