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path: root/drivers/gles3/storage/texture_storage.h
AgeCommit message (Expand)Author
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-06-28Split dependency logicBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-12Basic 3D renderingclayjohn
2022-05-11[GL] Fix HTML5 builds.Fabio Alessandrelli
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij