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path: root/drivers/gles3/storage/texture_storage.cpp
AgeCommit message (Expand)Author
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-30Add various null checks in RenderingServerHaoyu Qiu
2022-09-12Use proper color type for transparent render targets in GLES3clayjohn
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-06-28Split dependency logicBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-12Basic 3D renderingclayjohn
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij