summaryrefslogtreecommitdiff
path: root/drivers/gles3/storage/texture_storage.cpp
AgeCommit message (Expand)Author
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-11Implement texture_proxy_update which is needed for AnimatedTextureclayjohn
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
2022-11-01Add texture reading code to OpenGL3 renderer for web and mobileclayjohn
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-14Make some Image methods statickobewi
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-30Add various null checks in RenderingServerHaoyu Qiu
2022-09-12Use proper color type for transparent render targets in GLES3clayjohn
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-06-28Split dependency logicBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-12Basic 3D renderingclayjohn
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij