Age | Commit message (Expand) | Author |
---|---|---|
2022-11-29 | Add Skeletons and Blend Shapes to the OpenGL renderer | clayjohn |
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn |
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson |
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ... | clayjohn |
2022-07-25 | Code quality: Fix header guards consistency | RĂ©mi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn |
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-04-28 | Add MeshStorage to GLES3 | clayjohn |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |