index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
storage
/
mesh_storage.cpp
Age
Commit message (
Expand
)
Author
2022-09-07
Merge pull request #65016 from timothyqiu/skin-data
Rémi Verschelde
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-08-29
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
Haoyu Qiu
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-13
Implement Octahedral on OpenGL3
Omar El Sheikh
2022-08-01
Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Basic 3D rendering
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Add MeshStorage to GLES3
clayjohn
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij