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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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gles3
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storage
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mesh_storage.cpp
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Author
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-01
Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Basic 3D rendering
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Add MeshStorage to GLES3
clayjohn
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij