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path: root/drivers/gles3/storage/material_storage.h
AgeCommit message (Expand)Author
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-10-09Fix incorrect setup of boolean uniform instancesYuri Rubinsky
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Clean up Shader Preprocessorreduz
2022-06-28Split dependency logicBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-20Add a new HashSet templatereduz
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Basic 3D renderingclayjohn
2022-05-11SceneShader compilingclayjohn
2022-05-11SkyShaders workingclayjohn
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-31Extract global variable, shader and material storageBastiaan Olij