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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles3
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storage
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material_storage.h
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Author
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij