Age | Commit message (Expand) | Author |
---|---|---|
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | SceneShader compiling | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |