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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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material_storage.cpp
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Author
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-06
Properly map shader language texture hints to sampler hints in GLES3 renderer
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-03
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-14
Fix canvasitem shader builtins when using GLES3
clayjohn
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-10
Use opaque rendering pipeline for alpha hash materials
Hugo Locurcio
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
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