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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles3
/
storage
/
light_storage.h
Age
Commit message (
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Author
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-28
Split dependency logic
Bastiaan Olij
2022-04-28
Add LightStorage functions to GLES3 renderer
clayjohn
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij