Age | Commit message (Expand) | Author |
---|---|---|
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John |
2022-10-21 | Add multiview to the opengl3 driver | David Snopek |
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |