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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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drivers
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gles3
/
storage
/
config.h
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Author
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-21
Add multiview to the opengl3 driver
David Snopek
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Basic 3D rendering
clayjohn
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij