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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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gles3
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storage
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config.cpp
Age
Commit message (
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Author
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-11-02
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-21
Add multiview to the opengl3 driver
David Snopek
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-13
Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
opengl3 driver now works on windows including multi window
derammo
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij