Age | Commit message (Expand) | Author |
2017-07-05 | Fixed bug regarding to strange black shapes appearing in ice from material te... | Juan Linietsky |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky |
2017-06-28 | Fixed NinePatches not working on HTML5 | Robert Hernandez |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky |
2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-14 | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky |
2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky |
2017-06-12 | Merge pull request #8835 from ippan/particles_shader_index | Juan Linietsky |
2017-06-12 | Fix bug breaking shader when skeleton+tangents were used, closes #8673 | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-06-03 | subsurface scattering is fixed and working again | Juan Linietsky |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky |
2017-06-01 | GI probes working back again | Juan Linietsky |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-05-31 | stuff got modified :( | Juan Linietsky |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2017-05-19 | add index to particles glsl | PanPan |
2017-04-13 | replaced incompatible keywords/function | Dobbias |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky |
2017-02-22 | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-01 | WIP particle system | Juan Linietsky |
2016-12-31 | Some fixes and clean ups | Juan Linietsky |
2016-12-30 | begin work on new particle system | reduz |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |