index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
shaders
Age
Commit message (
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Author
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-12
converted skeletons from uniform to texture
Juan Linietsky
2017-02-22
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...
Juan Linietsky
2017-02-16
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-08
basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
WIP particle system
Juan Linietsky
2016-12-31
Some fixes and clean ups
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-22
can bake for omni and spotlight
Juan Linietsky
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-12-20
work in progress global illumination
Juan Linietsky
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-30
Add missing glsl file and remove generated .h files
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky