Age | Commit message (Expand) | Author |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-19 | Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization | Rémi Verschelde |
2020-01-19 | GLES3: Slight optimization to irradiance compute | Rémi Verschelde |
2020-01-18 | reduce complexity of irradiance map generation | clayjohn |
2020-01-12 | Fix generation of irradiance map | clayjohn |
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde |
2020-01-01 | Fix wrong return type | Tritium Oxide |
2020-01-01 | GLES3: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |
2019-12-29 | Use correct omni light attenuation | Winston |
2019-12-23 | Fix 2D lighting when using skeleton. | Bruno Lourenço |
2019-12-21 | Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff | Rémi Verschelde |
2019-12-21 | Fix GLES3 light cutoff. | Bruno Lourenço |
2019-12-21 | Fix contact shadow when light is outside of viewport. | Bruno Lourenço |
2019-12-10 | Add a default POINT_SIZE | clayjohn |
2019-12-03 | Merge pull request #33836 from clayjohn/blinn-fix | Rémi Verschelde |
2019-11-29 | Disable shadow map sampling when shadows are not used in GLES3 | PouleyKetchoupp |
2019-11-22 | Fix Specular Blinn function | clayjohn |
2019-11-21 | Fix GL error by properly using float uniform | clayjohn |
2019-11-19 | Fix issues with environment mapping | clayjohn |
2019-10-09 | Merge pull request #32170 from puthre/ninepatch-fix | Rémi Verschelde |
2019-10-07 | GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t... | Valentin Zagura |
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde |
2019-09-19 | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya |
2019-08-29 | Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR | Holger Dammertz |
2019-08-17 | changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this... | Holger Dammertz |
2019-07-28 | update algorithm about paking float to vec4 to fix shadow shift and change rg... | RaphaelHunter |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn |
2019-05-30 | Merge pull request #29188 from Calinou/improve-ssao-performance-quality | Rémi Verschelde |
2019-05-26 | Improve SSAO performance and quality | Hugo Locurcio |
2019-05-25 | fix radiance map settings | clayjohn |
2019-05-23 | Merge pull request #29031 from BastiaanOlij/alpha_shadow | Rémi Verschelde |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-05-19 | Scale environment lighting correctly in GLES3 | clayjohn |
2019-05-14 | fix lighting bug introduced in clear color changes | clayjohn |
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn |
2019-04-12 | fixed bug in mip map sigma | clayjohn |
2019-03-04 | Merge pull request #26567 from clayjohn/pixel_snap_artifact | Rémi Verschelde |
2019-03-04 | fixed pixel snap precision artifact | clayjohn |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-22 | Fix precision issue with skeletons, closes #26057, closes #26062 | Juan Linietsky |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |