Age | Commit message (Expand) | Author |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania |
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij |
2018-01-09 | Fix shader compile error on Android | volzhs |
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky |
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2017-12-26 | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-12-18 | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-10 | Fix usage of signed type in skeleton shader | Rémi Verschelde |
2017-12-09 | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde |
2017-12-08 | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky |
2017-12-07 | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky |
2017-12-06 | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky |
2017-12-03 | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-30 | Stop particles resetting on pause. | MillionOstrich |
2017-11-26 | Merge pull request #13290 from Chaosus/projectionfix | Rémi Verschelde |
2017-11-26 | Fixed invalid transform when skip_vertex_transform used | Chaosus |
2017-11-27 | Fix shader compilation fail on Android | volzhs |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky |
2017-11-12 | remove half_texpixel in canvas since no longer used | Juan Linietsky |
2017-11-11 | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden |
2017-10-30 | Add viewport to the other SceneData struct. | Ferenc Arn |
2017-10-30 | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky |
2017-10-26 | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Partially undo #11807. | Ferenc Arn |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-22 | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde |
2017-10-21 | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Corrections to #11807. | Ferenc Arn |
2017-10-21 | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky |
2017-10-14 | Fix render mode specular schlick ggx | Hiroshi Ogawa |
2017-10-12 | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde |
2017-10-12 | Fix viewport vflip | Hiroshi Ogawa |
2017-10-11 | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn |
2017-10-11 | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde |
2017-10-11 | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde |
2017-10-10 | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij |