Age | Commit message (Expand) | Author |
2018-10-22 | Fix gles3 shader to actually multiply specular light by rev_amount for fog ca... | Dominique LaSalle |
2018-10-07 | Baker fixes | Juan Linietsky |
2018-10-02 | Merge pull request #22627 from akien-mga/gles2-pixel-snap | Rémi Verschelde |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-10-02 | Merge pull request #21436 from CptPotato/tonemap-fixes | Rémi Verschelde |
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-09-30 | Optimized GGX G function for GLES2. | tagcup |
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-18 | Fix lighting of rotated particles in 2D | JFonS |
2018-09-12 | Misc. typos | luz.paz |
2018-08-27 | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ... | alex-poe |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Fix generation of env map, closes #18880 | Juan Linietsky |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn |
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe |
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS |
2018-07-04 | Fix regression of 2D light height | JFonS |
2018-07-04 | Merge pull request #19807 from JFonS/fix_light_vec_rotation | Rémi Verschelde |
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-06-19 | Fix rotation of 2D lights | JFonS |
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania |
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij |
2018-01-09 | Fix shader compile error on Android | volzhs |
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky |
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |