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path: root/drivers/gles3/shaders
AgeCommit message (Expand)Author
2019-08-29Removed clamping of the Linear tonemapping when KEEP_3D_LINEARHolger Dammertz
2019-08-17changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...Holger Dammertz
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-05-30Merge pull request #29188 from Calinou/improve-ssao-performance-qualityRémi Verschelde
2019-05-26Improve SSAO performance and qualityHugo Locurcio
2019-05-25fix radiance map settingsclayjohn
2019-05-23Merge pull request #29031 from BastiaanOlij/alpha_shadowRémi Verschelde
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-19Scale environment lighting correctly in GLES3clayjohn
2019-05-14fix lighting bug introduced in clear color changesclayjohn
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-04-12fixed bug in mip map sigmaclayjohn
2019-03-04Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde
2019-03-04fixed pixel snap precision artifactclayjohn
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-22Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2019-01-23implemented texture_get_data() for TextureLayeredthomas.herzog
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky
2018-12-29Override GL_positionBastiaan Olij
2018-12-21Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...PouleyKetchoupp
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-13fixed uv missing in vertex shader of canvas.QbieShay
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27NORMALMAP was not working (no normal being used detected), fixes #9263Juan Linietsky
2018-11-23Avoid voxel cone trace from going full 180 degrees, fixes #20716Juan Linietsky
2018-11-21Ensure double sided normalmaps work, fixes #23760Juan Linietsky
2018-11-16Fix shader bug likely introduced recently.Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-12Merge pull request #22639 from tagcup/optRémi Verschelde
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-22Fix gles3 shader to actually multiply specular light by rev_amount for fog ca...Dominique LaSalle
2018-10-11Avoid some unnecessary calculations in scene.glsl.Ferenc Arn
2018-10-07Baker fixesJuan Linietsky
2018-10-02Merge pull request #22627 from akien-mga/gles2-pixel-snapRémi Verschelde
2018-10-02GLES2: Implement pixel snap 2D optionRémi Verschelde
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde