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Godot with FMOD integration
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Age
Commit message (
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Author
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-19
Fix sky updating when DirectionalLight mode changed and shader compatibility ...
clayjohn
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-22
Implement Label3D node.
bruvzg
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-02
Fix various typos
luz paz
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-19
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
Rémi Verschelde
2020-01-19
GLES3: Slight optimization to irradiance compute
Rémi Verschelde
2020-01-18
reduce complexity of irradiance map generation
clayjohn
2020-01-12
Fix generation of irradiance map
clayjohn
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fix wrong return type
Tritium Oxide
2020-01-01
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2019-12-29
Use correct omni light attenuation
Winston
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-21
Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
Rémi Verschelde
2019-12-21
Fix GLES3 light cutoff.
Bruno Lourenço
2019-12-21
Fix contact shadow when light is outside of viewport.
Bruno Lourenço
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-12-03
Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-11-29
Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-22
Fix Specular Blinn function
clayjohn
2019-11-21
Fix GL error by properly using float uniform
clayjohn
2019-11-19
Fix issues with environment mapping
clayjohn
2019-10-09
Merge pull request #32170 from puthre/ninepatch-fix
Rémi Verschelde
2019-10-07
GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-09-24
Fix copyright headers and style issues
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
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