Age | Commit message (Expand) | Author |
2017-11-12 | remove half_texpixel in canvas since no longer used | Juan Linietsky |
2017-11-11 | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden |
2017-10-30 | Add viewport to the other SceneData struct. | Ferenc Arn |
2017-10-30 | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky |
2017-10-26 | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Partially undo #11807. | Ferenc Arn |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-22 | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde |
2017-10-21 | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Corrections to #11807. | Ferenc Arn |
2017-10-21 | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky |
2017-10-14 | Fix render mode specular schlick ggx | Hiroshi Ogawa |
2017-10-12 | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde |
2017-10-12 | Fix viewport vflip | Hiroshi Ogawa |
2017-10-11 | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn |
2017-10-11 | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde |
2017-10-11 | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde |
2017-10-10 | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij |
2017-10-09 | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn |
2017-10-04 | Fix type error in subsurface scattering shader code | Hiroshi Ogawa |
2017-10-03 | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn |
2017-10-02 | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas |
2017-10-02 | missing PI division on vertex shader | Juan Linietsky |
2017-10-01 | Slight proposed fixes to PBR. | Juan Linietsky |
2017-10-01 | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ... | Juan Linietsky |
2017-10-01 | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky |
2017-10-01 | Merge pull request #11694 from tagcup/lambert_normalization | Juan Linietsky |
2017-10-01 | Add missing N.L factor to Burley's contribution to radiance. | Ferenc Arn |
2017-09-30 | Fix environmental BRDF. | Ferenc Arn |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-29 | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn |
2017-09-29 | Ensure that Lambert is energy conserving. | Ferenc Arn |
2017-09-29 | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere |
2017-09-28 | Fix Oren-Nayar diffuse. | Ferenc Arn |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky |
2017-09-26 | Avoid pow in Burley diffuse. | Ferenc Arn |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky |
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-12 | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-06 | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky |
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky |
2017-09-05 | Fix directional vertex shaded light which was using normal instead of light c... | Juan Linietsky |
2017-09-04 | Fix opaque pre pass, closes #10472 | Juan Linietsky |
2017-09-04 | Don't compare float to int | Henrik Andersson |