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path: root/drivers/gles3/shaders
AgeCommit message (Expand)Author
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-15Fix copy shader in GLSL ES 3.0Leon Krause
2018-01-13Merge pull request #15636 from mrcdk/fix_canvas_lightRémi Verschelde
2018-01-12Set correct types on a couple variables inside the canvas.glslMrCdK
2018-01-11Fixed graphic artifact caused by anisotropic filterAndreaCatania
2018-01-10Clamp blend to fix screen space reflectionsBastiaan Olij
2018-01-09Fix shader compile error on Androidvolzhs
2018-01-06properly blend interior and exterior ambient in reflection probes, fixes #14695Juan Linietsky
2018-01-06Use better initialization value for normalmap, fixes #14720Juan Linietsky
2018-01-05Fix dual paraboloid shadow maps, closes #14487Juan Linietsky
2018-01-05Fixed GIProbe blending, closes #15164Juan Linietsky
2018-01-02Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky
2017-12-26Merge pull request #14796 from AlmightyScientist/issue-14552Juan Linietsky
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-21Change skeleton processing to work on global coordinates, should help fix man...Juan Linietsky
2017-12-19Fix pixel snap not being used in 3.0Guilherme Silva
2017-12-18Shader Language: Fix Vertex Lighting artifacts.Enzo Nocera
2017-12-14-Add lightmapperJuan Linietsky
2017-12-10Fix usage of signed type in skeleton shaderRémi Verschelde
2017-12-09Merge pull request #13424 from MillionOstrich/particles-pause-fixRémi Verschelde
2017-12-08After a lot of trial and error, i think rim lighting implementation is now pe...Juan Linietsky
2017-12-07Added small bit of bias depending on lenght for contact shadows, fixes #12726Juan Linietsky
2017-12-06Fixed rim lighting glitch, closes #13340, closes #13986Juan Linietsky
2017-12-03Disable invariant gl_Position to workaround Mesa bug 100316Rémi Verschelde
2017-12-01Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky
2017-11-30Stop particles resetting on pause.MillionOstrich
2017-11-26Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde
2017-11-26Fixed invalid transform when skip_vertex_transform usedChaosus
2017-11-27Fix shader compilation fail on Androidvolzhs
2017-11-25-Fixed height fog (was broken)Juan Linietsky
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden
2017-10-30Add viewport to the other SceneData struct.Ferenc Arn
2017-10-30Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky
2017-10-26Expose VIEWPORT_SIZE in shader language.Ferenc Arn
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Partially undo #11807.Ferenc Arn
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-22Merge pull request #12297 from tagcup/clearcoat_fixRémi Verschelde
2017-10-21Don't add clearcoat BRDF to specular light as-is.Ferenc Arn
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-21Corrections to #11807.Ferenc Arn
2017-10-21Merge pull request #11807 from tagcup/roughness_metallic_limiting_casesJuan Linietsky
2017-10-14Fix render mode specular schlick ggxHiroshi Ogawa
2017-10-12Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde
2017-10-12Fix viewport vflipHiroshi Ogawa
2017-10-11Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn