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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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Author
2019-09-24
Fix copyright headers and style issues
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-05-30
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Rémi Verschelde
2019-05-26
Improve SSAO performance and quality
Hugo Locurcio
2019-05-25
fix radiance map settings
clayjohn
2019-05-23
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Scale environment lighting correctly in GLES3
clayjohn
2019-05-14
fix lighting bug introduced in clear color changes
clayjohn
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-04-12
fixed bug in mip map sigma
clayjohn
2019-03-04
Merge pull request #26567 from clayjohn/pixel_snap_artifact
Rémi Verschelde
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-22
Fix precision issue with skeletons, closes #26057, closes #26062
Juan Linietsky
2019-02-21
Revert back to ignoring LIGHT_VEC for 2D shadows
JFonS
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-02-10
Make LIGHT_VEC affect 2D shadows again
JFonS
2019-01-23
implemented texture_get_data() for TextureLayered
thomas.herzog
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-14
Use GLES2 approach to vertex shading in GLES3, which has been more developed....
Juan Linietsky
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-21
Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...
PouleyKetchoupp
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-13
fixed uv missing in vertex shader of canvas.
QbieShay
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-27
NORMALMAP was not working (no normal being used detected), fixes #9263
Juan Linietsky
2018-11-23
Avoid voxel cone trace from going full 180 degrees, fixes #20716
Juan Linietsky
2018-11-21
Ensure double sided normalmaps work, fixes #23760
Juan Linietsky
2018-11-16
Fix shader bug likely introduced recently.
Juan Linietsky
2018-11-16
Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-12
Merge pull request #22639 from tagcup/opt
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-22
Fix gles3 shader to actually multiply specular light by rev_amount for fog ca...
Dominique LaSalle
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