Age | Commit message (Expand) | Author |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-18 | Fix lighting of rotated particles in 2D | JFonS |
2018-09-12 | Misc. typos | luz.paz |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Fix generation of env map, closes #18880 | Juan Linietsky |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn |
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe |
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS |
2018-07-04 | Fix regression of 2D light height | JFonS |
2018-07-04 | Merge pull request #19807 from JFonS/fix_light_vec_rotation | Rémi Verschelde |
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-06-19 | Fix rotation of 2D lights | JFonS |
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania |
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij |
2018-01-09 | Fix shader compile error on Android | volzhs |
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky |
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2017-12-26 | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-12-18 | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-10 | Fix usage of signed type in skeleton shader | Rémi Verschelde |
2017-12-09 | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde |
2017-12-08 | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky |
2017-12-07 | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky |
2017-12-06 | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky |
2017-12-03 | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde |