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path: root/drivers/gles3/shaders
AgeCommit message (Expand)Author
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky
2018-12-29Override GL_positionBastiaan Olij
2018-12-21Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...PouleyKetchoupp
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-13fixed uv missing in vertex shader of canvas.QbieShay
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27NORMALMAP was not working (no normal being used detected), fixes #9263Juan Linietsky
2018-11-23Avoid voxel cone trace from going full 180 degrees, fixes #20716Juan Linietsky
2018-11-21Ensure double sided normalmaps work, fixes #23760Juan Linietsky
2018-11-16Fix shader bug likely introduced recently.Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-12Merge pull request #22639 from tagcup/optRémi Verschelde
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-22Fix gles3 shader to actually multiply specular light by rev_amount for fog ca...Dominique LaSalle
2018-10-11Avoid some unnecessary calculations in scene.glsl.Ferenc Arn
2018-10-07Baker fixesJuan Linietsky
2018-10-02Merge pull request #22627 from akien-mga/gles2-pixel-snapRémi Verschelde
2018-10-02GLES2: Implement pixel snap 2D optionRémi Verschelde
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde
2018-10-02Merge pull request #22483 from tagcup/fresnelRémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-09-30Optimized GGX G function for GLES2.tagcup
2018-09-30Restore the Fresnel term in the BRDF.Ferenc Arn
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-23Fix build after 65fd37c1, using Math_PIRémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-18Fix lighting of rotated particles in 2DJFonS
2018-09-12Misc. typosluz.paz
2018-08-27fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Fix generation of env map, closes #18880Juan Linietsky
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2018-08-12Fix handling of normals that approach 1Nick Hahn
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
2018-07-22transmission was broken, fix was made. Also fixed treshold.Juan Linietsky
2018-07-22Fix opaque pre pass not casting shadowsJuan Linietsky
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-12reformatted and restructured tonemap.glslalex-poe
2018-07-11added 'whitepoint' to ACES tonemappingalex-2b17x4
2018-07-05Move light 2D rotation to vertex shaderJFonS
2018-07-04Fix regression of 2D light heightJFonS
2018-07-04Merge pull request #19807 from JFonS/fix_light_vec_rotationRémi Verschelde
2018-07-04Merge pull request #19786 from JFonS/correct_normal_scalingRémi Verschelde