Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-10-22 | Fix gles3 shader to actually multiply specular light by rev_amount for fog ↵ | Dominique LaSalle | |
calculations. | |||
2018-10-07 | Baker fixes | Juan Linietsky | |
2018-10-02 | Merge pull request #22627 from akien-mga/gles2-pixel-snap | Rémi Verschelde | |
GLES2: Implement pixel snap 2D option | |||
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde | |
2018-10-02 | Merge pull request #21436 from CptPotato/tonemap-fixes | Rémi Verschelde | |
tonemapping fixes | |||
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde | |
Restore the Fresnel term in the BRDF. | |||
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij | |
2018-09-30 | Optimized GGX G function for GLES2. | tagcup | |
Also changed the mapping of anisotropy to match the common definition. | |||
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn | |
Was uncommented in 65fd37c, mostly likely by mistake since its important. Also made a few corrections of specular -> specular_blob_intensity (gles2). | |||
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde | |
Also fix style in shaders. | |||
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many ↵ | Juan Linietsky | |
optimizations, added vertex lighting. -Did some fixes to GLES3 too | |||
2018-09-18 | Fix lighting of rotated particles in 2D | JFonS | |
Custom instance transform was not taken into account for normal map calculation. Also renamed `extra_matrix2` to `extra_matrix_instance` for more clarity. | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-08-27 | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ↵ | alex-poe | |
bias | |||
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-24 | Fix generation of env map, closes #18880 | Juan Linietsky | |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde | |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn | |
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky | |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky | |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman | |
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe | |
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 | |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS | |
2018-07-04 | Fix regression of 2D light height | JFonS | |
2018-07-04 | Merge pull request #19807 from JFonS/fix_light_vec_rotation | Rémi Verschelde | |
Fix rotation of 2D lights | |||
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde | |
Add render mode to ensure correct normals when using non-uniform scaling | |||
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky | |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS | |
2018-06-19 | Fix rotation of 2D lights | JFonS | |
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | |
Added flag on SpatialMaterial to disable shadows | |||
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | |
2018-05-04 | Skeletal deform working | Juan Linietsky | |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers | |
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think? | |||
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause | |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde | |
Set correct types on a couple variables inside light_compute in canvas.glsl | |||
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK | |
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania | |
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij | |
2018-01-09 | Fix shader compile error on Android | volzhs | |
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed: | |||
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky | |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky | |
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky | |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky | |