Age | Commit message (Expand) | Author |
2022-10-21 | Add multiview to the opengl3 driver | David Snopek |
2022-10-14 | Fix error in Web builds that resulting in 2D | clayjohn |
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn |
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn |
2022-10-03 | Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer | clayjohn |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ever... | clayjohn |
2022-09-12 | Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ... | clayjohn |
2022-09-06 | Fix rendering when using WebGL2. | clayjohn |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-13 | Implement Octahedral on OpenGL3 | Omar El Sheikh |
2022-08-08 | Merge pull request #62547 from clayjohn/ref_vec_pbr | Rémi Verschelde |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn |
2022-08-01 | Merge pull request #63587 from clayjohn/specular-occlusion | Rémi Verschelde |
2022-07-31 | Treat specular less than 0.02 as occlusion | clayjohn |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-27 | Merge pull request #62364 from clayjohn/GLES3-sky-optimization | Rémi Verschelde |
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde |
2022-06-29 | Evaluate specular reflections using specular dominant direction instead of as... | clayjohn |
2022-06-22 | Precompute on the CPU as much as possible for the Cubemap filter shader | clayjohn |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn |
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-19 | Fix sky updating when DirectionalLight mode changed and shader compatibility ... | clayjohn |
2022-05-18 | Fix tonemapper shader to correctly apply alpha channel | Yuri Rubinsky |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-16 | Fix computation of screen_uv | Somnath Sarkar |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | SceneShader compiling | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke |
2022-04-28 | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-22 | Implement Label3D node. | bruvzg |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz |
2022-01-02 | Fix various typos | luz paz |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-19 | Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization | Rémi Verschelde |
2020-01-19 | GLES3: Slight optimization to irradiance compute | Rémi Verschelde |
2020-01-18 | reduce complexity of irradiance map generation | clayjohn |
2020-01-12 | Fix generation of irradiance map | clayjohn |
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde |
2020-01-01 | Fix wrong return type | Tritium Oxide |
2020-01-01 | GLES3: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |